[Patchnotes] Update 2.4.0c

Today we released version 2.4.0c of Florensia, which addresses some issues and introduces some new quality of life as well as one experimental change that we would like to test together with the community.

Experimental Defense Change


As some of you know, having too much defense in the game results in some cases where players don't get a lot of damage in PvP. We noticed that a lot during the last PvP League as well as in recent feedback.

We don't want to change how defense works in PvE (so that you guys can continue to tank everything you were already able to tank), but we don't think that the way defense scales for PvP is enjoyable at the moment.

With this patch, we adjusted some things which will result in players defenses being 20% less effective in player vs player combat. Your defenses are still 100% effective against monsters.

Internally we did a lot of testing and settled on 20% for physical as well as magical defense.

As initially stated, this is an experimental change. We will have a feedback thread pinned in Discord. We'd love to hear what you guys think of this change.


Changes


  • Increased movement speed for lootpets (this does not include combat pets).
  • Adjusted the sea exp death penalty to match the one on land (0.15%). You will only start to lose exp above level 10.
  • Adjusted Blood Thirst to properly check distance when pulling monsters and players
  • Lightning Recall is now of type "Physical" instead of "Lightning", which results in the skill now properly using physical hitrate instead of magical.
  • Added additional client and version checks

Fixes


  • Fixed Vampiric Touch not healing when the skill is used to kill a monster or player.
  • Fixed HP / MP recovering incorrectly when sitting
  • Fixed not being able to cast skills / heals when a dead target is selected
  • Fixed some skills being canceled if the target died during casting
  • Fixed Hide (sea skill) still being active when going to land
  • Fixed an error in the exp calculation that did not properly account for players +-15 level out of range, which should have reduced the amount of exp instead of multiplying it.
    In most cases, this should not result in getting less experience, if the level of your party was close together.
  • Fixed various typos in skill descriptions.
  • Possible fix for a bug on sea that would stop you from steering.



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