[Patchnotes] Update 2.4.1a
Today we released version 2.4.1a of Florensia, addressing several issues introduced in 2.4.1 along with a few additional improvements.
PvP defense effectiveness changes
We heard your feedback after implementing defense reduction in player vs player combat with Hotfix 2.4.0c, and we decided to decrease reduction percentage from 20% to 15% for both physical and magical defense. Your defenses are still 100% effective against monsters.
As always, this is a topic we will be monitoring so feel free to post your feedback regarding this new value in the pinned feedback thread in Discord as we would love to know what you guys think of this adjustment.
Changes
- Decreased MP auto-recovery values to what they originally were prior to update 2.4.1
- Adjusted wedding teleportation to disallow teleportation if you or your pet were recently damaged
- Various client performance & loading improvements
Fixes
- Fixed pressing V (to hide players) making party members non-selectable
- Fixed wedding teleportation being unavailable after finishing a combat until partners re-logged
- Fixed wedding teleportation being available while one of the partner were dead
- Fixed multiple instances of damages forcing players to stand up (dot damages, etc.)
Known Issues
- Melee characters have unintended movements after target death
- Mouse navigation is worse in Droes since update 2.4.1
- Keybinds / quick slots can sometimes reset themselves randomly
- High quality textures can still cause crashes (especially in crowded areas)