



We’re excited to announce our largest update so far: The Corrupted Abyss, our very first in-house developed content update! This release brings a completely reworked experience of Droes Cave of Abyss.
A strange sigil has appeared in Rainbow Highlands, prompting Lord Briant to send one of his trusted researchers, Professor Auvryn, to investigate the mysterious phenomenon.
During their experiments, Auvryn attempted to expose the sigil to a Magic Crystal, and in that moment, a dark flame erupted, opening a portal to another world.
Fearing what unknown magic they may have unleashed, Lord Briant and Auvryn quickly began securing the area and studying the strange new gateway.
Now, they need your help to uncover the truth behind The Corrupted Abyss.
Awaiting you are:
Alongside the Corrupted Abyss expansion, the level cap has been increased from 105 to 120.
We’ve also revisited all earlier levels, adjusting experience gains and progression to create a smoother levelling curve. Your relative progress within your current level remains unchanged. We've also done the following changes to the system:
Because of these changes, all skill and status trees have been reset. You’ll need to relearn your skills at your Master NPC in town.
With the increase in skill points, we’ve raised the maximum level of several skills to give players more options for spending their points.
Some skills have also been adjusted for better balance. A larger balance update is planned for the future.
You can find a list of all changed skills below:
Light Transition +2
Healing Hands +2
Instant Recovery +1
Recovery +1
Master Recovery +1
Blessing of Life +2
Aurora of Life +2
Breathing of the Earth +2
Spiritual Power +2, cooldown to 30s on all levels
Soul Revival: Rebalanced to 5 levels, with each level increasing by 20% up to 100% at max
Blessing of Nature +2
Flow of Darkness +2
Thorn Trunk +1
Mist of Darkness +2
Darkness Wave +3, increased damage by 20% for each level
Sudden Darkness +2
Touch of Death +1
Depravity of Soul +2
Fireball +1
Ice Shield +2
Ice Bomb +2
Ice Thorn +2
Lightning Shock +2
Heavy Lightning +2
Firepole +1
Wrath of Earth +1
Warp: Rebalanced to 5 levels
Teleport: Rebalanced to 5 levels
Sword of Spirit +2
Phantom Grief +1
Phantom Pain +2
Vampiric Touch +1
Shade of Fear: Rebalanced to 5 levels
Lure of Incabus: Rebalanced to 10s (previous 12s) on max level.
Mind Up +3
Insight of Magic +3
Magic Boost +3
Magic Power +2
Recharge +2
Mental Concentration +1
Quick Shot +2
Rifle Mastery +2
Poison Bullet +2
Sniping +2
Pierce Shot +3
Burst Shot +2, stun now starts at 2s (Stuns cannot be shorter than 2s)
Shooting Nova +2
Frame Splash +2
Dual Gun Mastery +2
Gunkata +2
Moving Shot +2
Assault Vermillion +2
Gas Bomb +2, duration capped at 21s, overall damage over time increased
Explosion +2
Mine Trap +1
Eagle Eye +2
Hit Chain +2
Raise Agility +1
Cross Edge +2
Shield Bash +2
Absolute Defense +1
Sword Mastery +1
Smash Quake +2
Storm Edge +2
Sacrifice of Blood +2
Breaker +2
Upper Slash +2
Gale Smash +2
Berserker +2
Lightning Recall +2, reduced MP cost across all levels
Deathblow Training +2
Two Hand Sword Mastery +1
Tornado Slash +2
Blood Fury +2
Stone Skin +2
Composure +3
Provocation +1
Aggression +1
Impact Energy +1
Berserk +1
Heart of Steel +2
Deep Slash, No new levels, rebalanced to have a slow of 10/20/30/40/50/60% for 8s
With today’s patch, we’ve implemented the current stage of our translation work.
Our main focus right now is on quest texts. All quests are being translated into proper English first, followed by other supported languages. You might also spot some other smaller text changes here and there.
This process takes time, but we’re making steady progress. You may still notice some lines remaining in English, these will be translated in a later update.
After quests we will focus on the other parts of the game like UI, skill descriptions, tutorials and in-game help menu.
We’re looking forward to your feedback. The list above may seem short, but over the past few months we’ve made many internal improvements, upgraded tools, refined workflows and much more. These changes help us work faster and deliver higher-quality updates.
While these behind-the-scenes changes are often the least visible to players, they are just as important for supporting ongoing development. However, because so many systems were improved or reworked internally, this update may also cause some unexpected issues. If you encounter anything unusual, please let us know so we can address it quickly.