[Patchnotes] 2.5.5

New


  • Reworked sea experience curve

    • The overall requirement for level ups has been reduced by roughly 30% across the board

      • Experience granted by quests has been significantly boosted

      • The experience granted by all sea monsters has been adjusted to accommodate the changes

  • Overhauled party experience distribution on sea

    • Party experience now follows the same logic as on land with a few differences

      • The maximum level difference between a player and monster is set to +/- 14 levels

      • No penalties are applied for being above the monster level

      • The range at which party members share experience on sea has been significantly increased (previously introduced in 2.5.4). The range now roughly corresponds to the visual range at which you can see other party members (plus some buffer)

  • Added 3 new Hunter Quests for sea

    • Hunter quests range from level 40 to 53

    • They can be obtained from the NPC Aron in Cherrytown

  • Auto-learn skills on level up

    • All characters now automatically learn abilities when leveling up, no longer requiring skill books to be purchased and learned

    • Once the level and/or class requirement for a skill has been met, it will automatically become available to assign skill points to

    • On class-change, skills will also become available automatically

    • This feature applies to both land and sea

    • Skill books will remain available in-game for the time being. We will remove them at a later date

  • Players who are currently chat-banned will now be informed with a message inside the chatbox if they try to write a message

 

 

Changes


  • Character status points gained through sea levels are now capped at level 69. After level 69, no more status points will be granted. This change has been made in order to ensure a fair playing field for everyone, as levels above 69 cannot be reached "naturally" in-game at the moment.

    • For this purpose, affected players will have their status points reset. 

    • Please note that this is intended as a temporary balancing measure until the corresponding game content and natural progression paths for higher sea levels become fully available. No character progress or achieved levels are being removed, and no purchased EXP items are being deleted or invalidated.

    • The purpose of this adjustment is solely to maintain long-term game balance and a fair gameplay environment during the current stage of content progression. Additional information regarding future progression updates and the planned restoration of higher-level status point progression will be shared at a later time.



  • The spawn rate of high-level sea monsters has been increased. The spawn points of all monsters have been set around the island of Selina. The following monster spawns have been increased:

    • 11x Bloodsea Detached Ship (level 54)

    • 11x Broken Machine Ship (level 52)

    • 10x Bloodsea Shark Magicship (level 48)

    • 8x Merfolk Holy Knight (level 47)

    • 9x Narwhale (level 45)

  • Updated the translation of all quests

    • The English and Turkish translations have been completely overhauled. Other languages have been partially updated as the full translation is still in progress. We will keep updating them as we go.

  • Removed the requirement to be in a party in order to accept the quest "The last of the Liches"

  • The duration of "Cry of Courage" can no longer be extended with the help of another player. Due to these changes, the skill has been slightly modified as follows:

    • Level 1:

      • MP: 378 -> 325

    • Level 2:

      • MP: 485 -> 430

      • Cooldown: 30s -> 25s

    • Level 3:

      • MP: 595 -> 535

      • Cooldown: 30s -> 15s

  • Updated tutorial images with new translations & images

  • Various client changes related to DXVK

 

Fixes


  • Fixed an issue where the skill "Cry of Courage" was affecting monsters outside of its intended radius

 

Known issues


  • New characters are currently still receiving a land skill book upon creation, even though these items are no longer required

  • Quests tracking sometimes doesn't save over relog unless there's progress

  • DXVK state mismatches what's shown through in-game settings

  • Under certain circumstances, auto-quest tracking may behave weirdly

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