[Patchnotes] 2.7 - Repair & Refine

Technical Debts Patch

You have heard us talk repeatedly about tech debt. It's a broad term describing a wide range of topics, from outdated systems to bugs that have persisted for way too long. With each patch so far, we have been working to address it. Update 2.7 is fully dedicated to these long-standing issues and is aimed at alleviating some of the biggest pain points.

Some of these issues have been part of Florensia for so long that working around them has become second nature. That doesn't mean they should stay that way. Alongside the bug fixes, this update includes quality-of-life improvements aimed at making everyday gameplay smoother and less frustrating. Even smaller inconveniences add up when you encounter them every time you play.

There is still plenty of work ahead, and this update won't resolve everything we want to address. It is, however, an opportunity to give these issues the attention they have needed for a long time. Thank you for continuing to report them and for explaining how they affect your experience.

 

Major improvements & additions

  • Client performance has been heavily improved across the board. Gameplay should feel much smoother, especially in crowded areas with a lot happening at once. Our internal tests showed upwards of five times the framerates in certain scenarios compared to before.
  • Improved client/server synchronization of character and monster positions.
  • Added a settings option to control which players' skill effects are displayed:
    • Minimal: shows only your own effects
    • Reduced: shows your own and your allies' effects
    • All: shows everyone's skill effects, matching the previous behavior
  • Added a new audio engine that gives us much finer control over sound, better performance, and restores a large number of sound effects that were previously missing. Some sounds may now be mixed too loud or too quiet. We are still working on fine-tuning these. If you notice any issues, please report them on Discord.
  • Updated DXVK to the latest version.
  • Added a Crash Reporter that appears after a client crash, giving you the option to send us debug information to help us fix the cause. Sending a crash report is opt-in and not done automatically.
    • Please note: If the crash reporter shows up after closing the game normally, this is not a bug, it's an issue the crash reporter has caught correctly. 
  • Updated EasyAntiCheat to the latest version, which now requires a 64-bit operating system to play.
  • Work has begun on translating all UI texts. Until it's finished, some strings may appear in English rather than your selected language.

 

Gameplay Changes

  • To improve fairness and mitigate abuse in PvP scenarios, marriage teleport is no longer usable on specific maps. This is a temporary solution until we rework the system more in-depth. If either of the two married players are on one of these maps, the teleport won't work:
    • Realm of Ruins
    • Droes Under Valley
    • Droes Cave of Abyss
    • Valley of Decay
    • Devouring Abyss
    • Hidden Port
    • Black Tide Cove
    • Lava Plateau
  • The following skills no longer trigger an auto attack on nearby monsters after casting:
    • Darkness Wave
    • Deceitful Penalty
    • Heavy Lightning
    • Wrath of Earth
    • Protection of Mana
    • Blessing of Mana
    • Ice Thorn
    • Mist of Darkness
    • Phantom Grief
    • Phantom Pain
    • Sudden Darkness
    • Touch of Death
    • Vampiric Touch
    • Absolute Defense
    • Blood Thirst
    • Smash Quake
    • Cry of Courage
    • Gas Bomb
    • Explosion
    • Net Launch
    • Down Strike
    • Spiral Breaker
    • Provocation
  • Added Pyxis, a Pet Manager NPC, to Outlaw Camp.
  • Attendance Buff now also increases Sea Movement Speed, scaling the same way as Land Movement Speed.
  • Increased number of visible buffs on targets from 10 to 30 and debuffs from 10 to 20. This should cause all buffs and debuffs of a target to be visible at all times.
  • Increased the range of "Vampiric Touch" to be the same as Rapier Melee autohits.
  • All quests can now be completed as a party. Kill and collection objectives credit every nearby party member who has the quest. Monsters drop a reserved quest item for each of them.
  • The quickslot bar on sea can now be extended up to 5 slots.
  • Ignis Soulstone is now tradable.

 

Draw your Loading Screen contest winners

  • Implemented the Loading Screens from the "Draw your Loading Screen" Event. The following maps received a new loading screen (click on the links or images to see the full size version):

      

 


Major fixes

  • Fixed monsters occasionally breaking into a Michael Jackson impression and moonwalking away.
  • Fixed a party bug that caused offline players in a party to appear as online.
  • Fixed an issue that caused Steam logins to not work reliably.
  • Fixed Sea HP (DP) getting out of sync with the actual server values.
  • Fixed an issue that would cause your quickslot bars to occasionally reset.
  • Fixed skill transition delays differing between male and female characters. Every class now has identical skill rotation speeds regardless of gender. Most notably, this fix resolves the issue of differing animation transition speeds between female and male Magic Knights.
  • Fixed several issues with character rotation, including turning unintentionally shifting your position on the server and characters appearing to spin endlessly on other players' screens.
  • Fixed the critical hit animations not playing on your own client.
  • Fixed an issue which in rare instances caused players to be able to read messages from another guild.

 

Even more fixes

  • Fixed monsters using their skills more often than intended, causing them to spam their skills back to back.
  • Fixed "Aimed Shot" Debuff displaying vertically centered on the player, instead of on the player model's feet.
  • Fixed an issue that caused the "Touch of Death" counter to be longer than intended if the last hit was timed correctly. If multiple instances of "Touch of Death" are applied to a monster now, the doubled hits counter increases additively.
  • Fixed Monster Speech Bubbles having the text for damage and critical hits swapped.
  • Fixed an issue that could in rare instances cause recipes and 2nd Job to only grant one item, instead of the specified amount.
  • Fixed “S-Shaped Web Mainsail” and “B-shaped Web Mainsail” requiring 0 Ironwood to build.
  • Fixed Level 13 Dagger 2nd Job recipe not being usable.
  • Fixed an issue that caused the friendlist to behave weirdly if more than 100 friends were saved.
  • Fixed a bug that would cause only one of your friends to be visible when first logging in.
  • Fixed the cost of adding essences to items being shown differently between client and server.
  • Fixed items being invisible after trading with another player.
  • Fixed skills with a location selection sometimes firing at the position behind the skill icon in the quickslot bar when clicking on them.
  • Fixed an issue that caused Attendance Buff to break when a player reached 365 consecutive days.
  • Fixed an issue that prevented players from divorcing their partners. While true love is eternal, this wasn't meant to be.
  • Fixed players automatically walking towards dead targets if their position was changed while dying (e.g. being critted and then dying).
  • Fixed missing sounds when opening the 2nd job production menu.
  • Fixed some client files missing a digital signature, which could trigger antivirus systems.
  • Fixed various memory leaks and client crashes.
  • Fixed a number of issues where stuns, critical hits and similar effects could knock character and monster positions out of sync.
  • Fixed various culling related issues.
  • Fixed player names wrapping around to the opposite side of the screen when a character moved off the edge of your view.
  • Fixed a rare issue where buffs and debuffs could fail to clear from players.
  • Fixed a bug that caused quest items to be free for all, instead of being reserved for specific party members.
  • Fixed a bug that would allow lootpets to loot reserved quest items.
  • Fixed Vaelith not dropping her Lootpet and Riding Pet.
  • Fixed the Adds of Davy Bones in the Black Tide Cove being tamable.
  • Fixed the Wedding Ring icon randomly showing up for singles and corrected its horizontal alignment.

 

Known issues:

  • The new options for player skill effects' may behave weirdly in certain scenarios, hiding or showing effects that do not correspond with the selected setting.
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