For the last 7 years i have been a dedicated player of florensia, many times i quit and come back and every time it makes me question my self, what can be changed in this game?. And actually the first thing that i think needs to be changed is skill trees for nearly all classes... why? Because there are some classes which are impossible to pvp with against others and some classes which are seriously overpowered. Ofcourse this isn't a new discussion or a new topic, however i want everyone to know my thoughts and ideas on the balancing of the class which i am playing again at the moment, which is mercenary/gladi/GS. I think that at the moment they are the weakest class in pvp when compared to godlike classes like CM shaman, exca and etc. Yes i know every class has their weakness and strenghts, however when i look at the skilltree of a mercenary for example all i see is weird numbers. Why? Let me give you an example which you will see below if you keep reading: Sword mastery: 11 points for 191 1handed sword damage... Yeh and many more like this. I mean this exists in every skilltree nearly in the game, however if you fully analyse the skilltree of a merc, gs or a gladi especialy, you will actually find that it is a good material for making you laugh if you are having a bad day. The changes i talk about below are all done by taking other classes, cash shop items and etc into mind. (Yes nearly every class is godlike with +10 or higher armor and weps, but if a class is weak, like the mercenary spamming cs will make them stronger however, spamming cs on other classes will make them godlike and nearly unkillable , therefor again merc becomes unbalanced) You see what im getting at? I know that developers are working on balancing the game, so this is a perfect time to tell them my opinion as an experienced player who used gladi and gs for both lvling and allot of pvp. (With and without op cs items). Also i have said this before, but i believe that changing the duration of a skill for example or increasing the damage is as easy as correcting a spelling mistake. Its code that needs to be changed with a few clicks. Anyway... So here are the things that I think needs to be changed... I will mark the current skill as red and blue as what I would recommend it being changed to. Mercenary / Gladiator / GS: Berserk: 165 extra damage => 600 extra damage Heart of Steel: Increase HP by 2063 => Increase HP by 4000 Deep Slash: 211 damage every 3 seconds for 21 seconds (15 points) => 600 damage every 3 seconds for 21 seconds Upper Slash: 12 points for only 1500 extra damage... and still no increase in stun duration from 1 to 15, seriously lol. => 12 points for 2000 damage + 2 seconds extra stun duration at maxed lvl Cross Edge (Bugged skill, and hasnt been fixed for the last 4 years, what a shame) This skill does reduce atk speed by 52% at max lvl but its bugged becaus it decreases cast time of skills, making enemies cast their skills faster LOL => Fix bug + Increase atk speed debuff to at least 60%. Sword mastery: 11 points for 191 1handed sword damage LOL seriously? XD => Change to 400 (minimum) 1h sword damage. Smask Quake: 10 points for 2612 damage with 1603 mana cost => Fix atack speed debuff like cross edge, and decrease mana cost to 1200 at max lvl. Also increase damage to 3000. Berserker: Movement speed 60% increase at lvl 1 and at max (10 points) +204 Damage => Change to 100% movement speed at max + 400 Damage LIGHTNING BLOODY RECALL: Yes i typed it in capitals because this skill is the most f**d up skill in the gladiator skiltree now, with really high mana cost compared to its hit rate and damage. (The only good thing being only 6 points for max lvl and the movement speed debuff) 1624 mana cost for 2681 damage WHICH doesnt gurantee to hit 50% of the time even on mobs lower lvl than you, because its based on magic hit, not physical hit rate.(Seriously why the hell would you give a physical class a magic hit rate skill? LOOOL ) => Change to physical hit rate + Increase Damage to 3500 (because YES... we gladiators sadly need more damage against other op classes and cash shop abusers. Also the damage adds up with magic damage, (int) so change that to STR as well. If this skill is fixed, it will literally be the most successful skilll in the game for gladiator. Shield bash: 11 points for 6 second stun => Change to 6-8 points to max this skill or increase the stun to 8 seconds please. Its too much points for a 6 second stun, seriously... Storm Edge: One of my favourite skills for 1h sword, but something just feels missing guys... => Add a 60% Crit rate bonus at max lvl, so that it will help in pvp. Blood Fury: 7 points for 20% atk and movement speed at max & 281 damage bonus => 30% Atk and movement speed + 350 Damage bonus + 20% Life steal effect from auto attacks (Meaning every auto attack you do while this skill is active will heal you for 20% of the damage you deal). I think this will be perfect for the gladiators because of their sustain in fights and also for 1v1 leveling, for my full str gladiator brothers! Sacrifice of Blood (THE FORGOTTEN BUT UNDERESTIMATED SKILL WHICH NEEDS A FIX): So this 1handed sword skill deals 470 extra dmg at max lvl (7points) and it also heals you for 38% of the damage delt. So something like what i mentioned for the blood fury change. However The extra damage it deals is really low and the amount it heals is also very low for a class which needs sustain in pvp and when boss hunting at lower levels. => Change to 1000 Extra damage at max + Heal for 100% of the damage delt at max lvl.