.::Low FPS And A Good Computer::.

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.::Low FPS And A Good Computer::.

Postby taimu1 on Sat Nov 07, 2009 5:59 am

I dont know why but i only have 15-30 FPS when i m playing the game. In all the other game i play i normally get over 100 Fps.
I tried to lower the graphic to the minimum and to put them at the highest and nothing changed AT ALL. Having the game graphics to the highest and to the lowest gave me the same amount of fps. I normally play on 1600x900 window mode, so i tried to put it to the lowest resolution, and i still got the same 17 fps.

My computer specs:
-Vista
-3GB ram
-Nvidia GeForce GTS 250 (1GB) Total memory : 2288MB
-1600x900 resolution
-AMD Athlon(tm) 7550 Dual-Core Processor ( 2CPUs), - 2.5GHz
-DirectX 10
-32 Bits
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Re: .::Low FPS And A Good Computer::.

Postby Keibo on Sat Nov 07, 2009 7:46 am

That's......eh-h-h-h about right. I run a FPS check at times and I get around 18-24fps playing Florensia and I'm running a 256meg nVidia card tweaked a tad with riva tuner.
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Re: .::Low FPS And A Good Computer::.

Postby taimu1 on Sat Nov 07, 2009 5:43 pm

Well m aybe thats the fps you can get with your graphic card but i ve played other games with betetr graphics and I still had my 100 Fps. The weird thing is that even if i put graphic to the lowest i stil lget the same amount as if they werem at the highest, normally I should change atleast a little bit. I dont know if my computer has a problem with the game but if liek you say the max fps of this game is 20 then it would suck.
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Re: .::Low FPS And A Good Computer::.

Postby maldar on Sat Nov 07, 2009 6:36 pm

I don't really see the need for a higher frame rate in this game. It is not like your playing CoD4 or some other FPS where you need a sharper image. My guess is that's the frame rate they decided on for this game. This would help with lag issues as it would greatly reduce the amount of information transmitted.

As long as the game is enjoyable I don't see an issue with the FPS. I just don't see the need for a high frame rate in this game; it's not like the graphic are that great.

This is a good read if you are interested:

http://en.wikipedia.org/wiki/Frame_rate
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Re: .::Low FPS And A Good Computer::.

Postby Keibo on Mon Nov 09, 2009 4:37 am

Well my card does have some hours on it, and it is not the latest and greatest "cutsie" video card out there, but on a benchmark test, my card will crank 530fps, yeah 530fps. Now since "no" internet video game can or will crank that out, I have no need or desire for anything higher in fps. I have and still do play other internet games where yes I do get higher frame rates then here in florensia, but they designed those games for that.

Now maybe in 4-5 years when perhaps more then a small handful of internet games require higher frame rates above 60-100fps, so as to be able to enjoy all the cutsie graphics, then I'll think about getting something with a little more power behind it. Hey who knows, by then a card such as your, I'll be able to get " brand new" for like $25.
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Re: .::Low FPS And A Good Computer::.

Postby Pinda on Mon Nov 09, 2009 11:20 pm

maldar wrote:I don't really see the need for a higher frame rate in this game. It is not like your playing CoD4 or some other FPS where you need a sharper image. My guess is that's the frame rate they decided on for this game. This would help with lag issues as it would greatly reduce the amount of information transmitted.

As long as the game is enjoyable I don't see an issue with the FPS. I just don't see the need for a high frame rate in this game; it's not like the graphic are that great.

This is a good read if you are interested:

http://en.wikipedia.org/wiki/Frame_rate

Aren't sea battles real-time, because Wikipedia states that you need a frame-rate of 60Hz for real-time computer games. Or am I wrong? ;o
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Re: .::Low FPS And A Good Computer::.

Postby maldar on Mon Nov 09, 2009 11:31 pm

Pinda wrote:Aren't sea battles real-time, because Wikipedia states that you need a frame-rate of 60Hz for real-time computer games. Or am I wrong? ;o


I don't see where it says that. Can you please quote the section here?
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Re: .::Low FPS And A Good Computer::.

Postby Pinda on Mon Nov 09, 2009 11:35 pm

Well I quote Wikipedia:

Vloeiende weergave

Een groot misverstand is dat vanaf zo'n 25 beelden per seconde elk beeld als vloeiend wordt ervaren, dit is niet zo. Het aantal beelden dat het menselijk oog per seconde kan zien is afhankelijk van een aantal dingen. Een menselijk oog kan zelfs een hele korte lichtflits in een donkere ruimte waarnemen, echter wanneer in een verlichte ruimte het licht voor heel even wordt uitgedaan is dit bijna niet merkbaar. Ook speelt motion blur een rol: wanneer afbeeldingen die een beetje vervaagd zijn achter elkaar worden gezet, lijkt dit eerder een vloeiende beweging dan wanneer niet vervaagde afbeeldingen achter elkaar worden gezet.

Voor first person shooter-spellen geldt als norm dat 60 beeldjes per seconde een vloeiend beeld oplevert.


I read it in Dutch though. O well, add the red marked sentence it says ''For FPS games the norm to have a fluent (No gabs) motion on the screen is 60 FPS''. ;o
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Re: .::Low FPS And A Good Computer::.

Postby maldar on Tue Nov 10, 2009 12:03 am

I find this

Wiki wrote:Computer graphics

Frame rate is also a term used in real-time computer graphics systems. In a fashion somewhat comparable to the moving-picture definition presented above, a real-time frame is the time it takes to complete a full round of the system's processing tasks. If the frame rate of a real-time system is 60 Hertz, the system reevaluates all necessary inputs and updates the necessary outputs 60 times per second under all circumstances.

The designed frame rates of real-time systems vary depending on the equipment. For a real-time system that is steering an oil tanker, a frame rate of 1 Hz may be sufficient, while a rate of even 100 Hz may not be adequate for steering a guided missile. The designer must choose a frame rate appropriate to the application's requirements.


I like the example here.

and this:

Wiki wrote:In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 60 frame/s are considered minimally acceptable by some, though this can vary significantly from game to game. Most modern action games, including popular first person shooters such as Halo 3, run around 30 frames a second, while others, such as Unreal Tournament 3, run at 60 frames a second. The frame rate within games, particularly PC games, typically varies with the hardware configuraton, and depending upon what is currently happening in the game at a given moment. When the production of a frame makes large demands on the CPU and / or GPU, the framerate falls.


The first sentence states more of an opinion. Then gives some examples with Halo 3 running at only 30 FPS, I assume Xbox 360 specs, and UT3 at 60 FPS.

Though Hz is a little different from FPS. Maybe they can be used interchangeably, not sure. I take Hz to mean what the monitor itself can handle, while FPS is what is being outputted from the system. This would mean that there is no reason to run a game a 300+ FPS if your monitor can only display at 100Hz. You would be losing 200+ frames and thus taxing your GPU for no reason.
Last edited by maldar on Tue Nov 10, 2009 6:22 pm, edited 1 time in total.
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Re: .::Low FPS And A Good Computer::.

Postby Pinda on Tue Nov 10, 2009 5:45 pm

maldar wrote:I find this:

[quote=Wiki]Computer graphics

Frame rate is also a term used in real-time computer graphics systems. In a fashion somewhat comparable to the moving-picture definition presented above, a real-time frame is the time it takes to complete a full round of the system's processing tasks. If the frame rate of a real-time system is 60 Hertz, the system reevaluates all necessary inputs and updates the necessary outputs 60 times per second under all circumstances.

The designed frame rates of real-time systems vary depending on the equipment. For a real-time system that is steering an oil tanker, a frame rate of 1 Hz may be sufficient, while a rate of even 100 Hz may not be adequate for steering a guided missile. The designer must choose a frame rate appropriate to the application's requirements.


I like the example here.

and this:

In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 60 frame/s are considered minimally acceptable by some, though this can vary significantly from game to game. Most modern action games, including popular first person shooters such as Halo 3, run around 30 frames a second, while others, such as Unreal Tournament 3, run at 60 frames a second. The frame rate within games, particularly PC games, typically varies with the hardware configuraton, and depending upon what is currently happening in the game at a given moment. When the production of a frame makes large demands on the CPU and / or GPU, the framerate falls.


The first sentence states more of an opinion. Then gives some examples with Halo 3 running at only 30 FPS, I assume Xbox 360 specs, and UT3 at 60 FPS.

Though Hz is a little different from FPS. Maybe they can be used interchangeably, not sure. I take Hz to mean what the monitor itself can handle, while FPS is what is being outputted from the system. This would mean that there is no reason to run a game a 300+ FPS if your monitor can only display at 100Hz. You would be losing 200+ frames and thus taxing your GPU for no reason.
[/quote]
It seems I will never understand computers. :P
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